![]() This one is just plain weird, and something I would suggest most groups to use house rules. Rolling modifiers with advantage/disadvantage This is a very big difference (I would suggest playing on easy for at least the first few levels and when a new character joins the group). So in the above example, a party playing a scenario level 4 would think they are playing on normal mode, but they are actually playing on very hard. The divided by 2 is the big kicker and something people can gloss over when reading the rulebook. The biggest issue is the monster level, which determines a lot of things on how hard the monsters are to fight. Bonus experience upon completing scenario.You then modify it by the following depending on what difficulty you want: Difficulty So say you are all level 4 the scenario levels should be 2. Recommended level is the average level of the characters in the party divided by 2 (and rounded up). You can find the rules on page 15 of the Gloomhaven rulebook. ![]() So this one me and my group luckily did not get to experience, as we used an app for combat. So yeah, we just do it both at the same time. And when you think about it, the cleanup step is just before selecting cards so there is actually no reason for both rest types to not happen at the start of the round. The PC version of Gloomhaven solves this problem by just letting you do both rest types at the start of the round. It is weird that the rest types do not happen at the same time.
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